The free-to-play games.
ORIGINAL DESCRIPTION BELOW: in this tiny game, I wanted to play with the idea of swapping two tiles in a 2D tilemap on a really small scale, as well as swapping them in "3D" (though in a 2D perspective), and using that in a small-scale designed exploration. I find those mechanics interesting because of how they can (in the context of a larger game where they aren't delivered as abruptly as in superstructure) be used for changing the player's (conditioned over the course of the game) perceptions