The free-to-play games.
Viewed over 40,000,000 times, this game asked the question "how hard is it to do nothing?". When so many other Flash games needed lightning-quick reflexes and complex problem solving, Don't Shoot the Puppy looked like it needed those things too, but if you did anything you lost. Thousands of comments proved how hard it was for people to think of inaction as a strategy, and still more fell for the later levels (which somehow tricked people when all the ones before were solved without touching any